The Basics (Tavern rules)

The X-Wing missions in Tavern Wars are designed to be played quickly:

Round time is 50 minutes, to be played on a 3′ by 3′ battle mat.

For a two-player skirmish each person picks either Argy’s or The Steamline to represent. Squads are 150 (Second Edition) points a side, depending on mission specifics.

Argy’s players may use Force abilities, and pilots but Steamline players cannot.  Steamline players may use Whiskey Squadron special rules.

For solo play, pick a 125-point squadron. The AI gets a 150-point squadron. (This usually means the live person gets 2 ships while the AI plays with 3).

There’s no prohibition against having squad lists made up of ships from different factions, though generally players stick to one.

Minimum of 2 obstacles, maximum of 4, depending on player preference or mission specifics.

The winner: A) Destroys all enemy ships.  B) Completes the mission objective. C) Destroys the most points by the end of the round if neither A nor B is accomplished.

 

Author: X-Wing Tavern Wars

X-Wing blogger from Seattle.

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