Elmer, the elderly human who owns and operates Argy’s Space Tavern just outside the Aturi Cluster, squinted his bloodshot eyes as he examined the bottle of Corellian Whiskey. The strands of white hair on the top of his head swayed like skinny, sad flags as he repeatedly checked the number of credits in the register against what was left in the bottle.
“You’ve been over pouring again,” Elmer said to the Bimm bartender who worked the dayshift. The Bimm’s floppy ears drooped toward the ground. “This stash of whiskey has to last us at least another week.”
A group of smugglers nearby laughed.
“Elmer, you could have enough whiskey to fill two Death Stars, you’d still make sure we paid for every extra shot,” said Alffik, a Zabrak smuggler who had placed his blaster next to his pint of beer.
Elmer eyed the Zabrak with annoyance. The space tavern owner knew the rogue was right but didn’t care. In a week’s time another massive shipment of whiskey and beer was due to arrive aboard a Lambda-class Shuttle. That would keep his patrons happy – and his bottom line fat – for a while. Just so long as the spirits and suds made it to Agry’s – with the Tavern Wars raging there was always a risk they could be intercepted or destroyed by ships sent by Elmer’s rival Lew the Hutt, owner of the Steamline.
Mission Set Up
Argy’s: 150 squad points (must include a Lambda-Class Shuttle).
Steamline: 150 squad points.
The Argy’s player places the Shuttle and other ships within Range 1 anywhere on his or her side of the 3’ by 3’ gaming area. The Argy’s player then places four asteroids anywhere on the battle mat, so long as they are outside of Range 2 of the edge of the mat and Range 1 of another asteroid. The Steamline player places vessels anywhere within Range 1 of his or her side of the play space.
Argy’s victory: Destroy all Steamline vessels or ensure that the Shuttle survives to the end of the 50-minute round.
Steamline victory: Destroy the Shuttle.
The Steamline player uses Whiskey Squadron special rules. Whiskey Squadron pilots are pretty relaxed, as they’ve often come straight from the Steamline. This helps them during evasive maneuvers. Players who choose to fly missions under the Whisky Squadron banner may, before each defense roll, roll one defense dice. If it comes up as an evade the player may add one extra defense dice to the subsequent defense roll.