Lew the Hutt watched as Bake Travnor, drink in hand, slowly climbed the steps to the Steamline Tavern’s office, from which the enormous green gastropod could oversee operations in his joint.
Bake entered Lew’s domain and stood in his boss’s presence, sipping his Corellian Whiskey on the rocks.
“It’s all set Travnor. The dogfight will be two days from now.”
The pilot nodded. Bake was the leader of Whiskey Squadron, hired by Lew to fight the Tavern Wars against pirates and mercenaries employed by Elmer, owner of Argy’s Space Tavern. Both the Steamline and Argy’s are housed in space barges located just outside the Aturi Cluster.
Lew had placed an enormous bet with Elmer – that one of his pilots could beat Elmer’s best in a space dogfight. Bake would represent the Steamline and he had chosen, much to Lew’s annoyance, to fly a T-65 X-Wing.
“You know Elmer’s guy will be flying something fancier and faster, right?”
“I’m most comfortable in the old snubfighter. Best to stick with what you know, Lew,” Bake answered as he finished the last of his drink.
Lew laughed as he assessed his employee – well into late middle age with grey hair and a close-cropped white beard. But something about Bake’s cocky blue-eyed stare always gave the Hutt confidence.
“Win this Travnor and I’ll give you more than enough credits to pay off your gambling debts,” the Hutt said.
Mission Set Up
Steamline: 30 points to outfit one small ship. (Update for Second Edition: 60 points for one small ship).
Argy’s: 30 points to outfit one small ship. (Update for Second Edition: 60 points for one small ship).
The players each place two asteroids anywhere within range 2 of the sides of the 3’ by 3’ gaming area. To determine which player places his or her asteroids and ship on the battle mat first use a six-sided die. If the die roll comes up 1-3 the Steamline player goes first; 4-6 and the Argy’s player begins. Ships must be placed within a Straight 1 Maneuver template of the players’ respective sides of the mat.
The round time is 35 minutes.
Note this mission can be played solo with one side using the AI rules by Herkybird.
The Steamline player uses Whiskey Squadron special rules. Whiskey Squadron pilots are pretty relaxed, as they’ve often come straight from the Steamline. This helps them during evasive maneuvers. Players who choose to fly missions under the Whisky Squadron banner may, before each defense roll, roll one defense dice. If it comes up as an evade the player may add one extra defense dice to the subsequent defense roll.