The unmistakable odor of Forvish ale rose above a back table at Argy’s space tavern after several pitchers of the distinctive beverage were placed before the mercenary pilots gathered for a pre-mission briefing.
The young Jedi removed his brown hood, revealing his long, dark hair and spread out a large space map between the newly filled mugs.
“A transport filled with kegs of beer on a run to the Steamline Tavern has lost power. There are only a few Whiskey Squadron ships protecting it. We need to dispatch the escorts and capture that transport.”
Huge ships are coming back to X-Wing. In honor of their return try this scenario where instead of using Epic rules, play the game as usual but deploy any large vessel as a mega obstacle.
Mission set up
Place the epic ship in the middle of a 3X3 play area. Then deploy four other obstacles (two per player) per standard rules. The other obstacles must be placed outside of range 1 of the large ship.
Player 1 is defending the large vessel and has 150 points to build a squadron.
Player 2 is attacking Player 1, and also has 150 points to spend.
Game time is 75 minutes. Player 2 wins by destroying all of Player 1’s vessels, except the large ship which can’t be shot at and, as stated, is used as an obstacle. Player 1 wins by having at least one ship survive until the end of the round.
Special rules: A ship fired at through a large ship rolls two extra defense dice. Also, any ship that strikes a large ship or whose maneuver moves through it is destroyed.