The juke box at Argy’s space tavern levitated about six feet above the floor as the patrons watched with wary amusement as Elmer, the joint’s owner, reached up with a screw driver and plyers in an attempt to fix the aging machine. Like most things at Argy’s the music box had seen better days. The barkeep grumbled and shouted as he worked, which made it seem like the juke box was playing a particularly angry spoken word album.
“Fang fighters. Lew the Hutt has gone and bought several Fang fighters,” Elmer sputtered.
Sarzo Lord, the Grey Jedi who was keeping the juke box aloft via the Force, sipped his beer and allowed his employer a few more rants and raves before he spoke.
“Fang fighters are tricky to fly,” said Lord, who Elmer employed to lead the Argy’s forces against his rival’s mercenary pilots in the ongoing Tavern Wars. “Besides Bake Travnor I’m not sure anybody else at the Steamline could handle one of those things.”
After a few more adjustments music again filled Argy’s and Lord gently set the machine back on the floor, where it crunched softly as it settled into the decades-old grime. Lord, who stood a full head taller than his boss and had cascading black hair that contrasted sharply with Elmer’s baldness, waited quietly for the instructions he knew were coming. Elmer placed his tools back into his rusting little box, then looked up at the young man whose features were partially obscured by a cloak that was darker than Bantha fur.
“Wrangle up our best pilots and find our most nimble ships that are still spaceworthy. Put those Jedi flying skills to use.”
Bring out your aces! In this two-player scenario each pilot has 150 points to spend on a list.
The rules are:
*Each list must contain three small base ships.
*Each selected pilot must be Initiative 4 or higher.
*Each list must contain ships from only one faction – all Scum, or all Republic, etc. (some other Tavern Wars missions allow lists to have ships from multiple factions).
*Each player must select two obstacles (any legal obstacle is fine).
*Set up and play on a 3X3 gaming area per usual.
*Round time is 50 minutes.
Here’s a sample Scum list:
Fang Fighter (Old Teroch, with Elusive)
Fang Fighter (Kad Solus)
Z-95 (N’dru Suhlak).
And a particularly fearsome First Order list:
Tie SF (Quickdraw with Special Forces Gunner)
Tie SF (Backdraft with Special Forces Gunner)