The Basics (Tavern rules)

The X-Wing missions in Tavern Wars are designed to be played quickly:

Round time is 50 minutes, to be played on a 3′ by 3′ battle mat.

For a two-player skirmish each person picks either Argy’s or The Steamline to represent. Squads are 150 (Second Edition) points a side, depending on mission specifics.

Argy’s players may use Force abilities, and pilots but Steamline players cannot.  Steamline players may use Whiskey Squadron special rules.

For solo play, pick a 125-point squadron. The AI gets a 150-point squadron. (This usually means the live person gets 2 ships while the AI plays with 3).

There’s no prohibition against having squad lists made up of ships from different factions, though generally players stick to one.

Minimum of 2 obstacles, maximum of 4, depending on player preference or mission specifics.

The winner: A) Destroys all enemy ships.  B) Completes the mission objective. C) Destroys the most points by the end of the round if neither A nor B is accomplished.

 

Tavern Wars: The Beginning

Just outside the Aturi Cluster, on the rim of the Hook Nebula, there are two space taverns. The Steamline and Argy’s operate within large space barges. The two hulking vessels can accommodate about 500 drinkers each. The patrons are mostly smugglers, though Rebel and Imperial pilots or shuttle crews looking for a stiff belt and a meal from the joints’ surprisingly good kitchens frequent the operations as well.

Given the remote location keeping the establishments’ beer, ale and booze inventories stocked is a constant problem. For many years The Steamline and Argy’s cooperated and tried to coordinate deliveries from the best smugglers in the galaxy, who were also some of their most enthusiastic regulars. But in 31 ABY – 3308 in the Lothal Calendar – Steamline owner Lew the Hutt and Elmer, the human who runs Argy’s, got into a nasty feud over the annual inter-tavern darts championship. Lew said Elmer used Sullustan ringers to win the coveted Hook Cup, violating an unwritten rule that contestants had to be picked from the six drunkest customers at each respective bar on the day of the competition.

Thus began the Tavern Wars.

The Steamline and Argy’s bosses now compete violently over the delivery of spirits, with each employing pilots to get shipments to their respective watering holes. There has been much death and destruction and, most tragically, a sharp rise in drink prices.