Since they are yet again available for purchase it’s time to re-examine the Y-Wing. The ship was seen in quite a few competitive squad lists following the Most Wanted expansion pack release in early 2015 but if you look at the breakdown of popular pilots and combinations in the meta these days you won’t find many Ys. That’s too bad because in addition to being a cool looking spacecraft the Y-Wing is a great all-purpose option and one that’s effective in Tavern Wars missions.
(Updated squad point totals for Second Edition)
Elmer, owner of Argy’s space tavern, has deployed a communications jammer that has disrupted all signals to the Steamline Tavern. The Steamline is owned by Elmer’s rival in the Tavern Wars, Lew the Hutt. Now the Steamline’s juke box won’t work and, most annoyingly for Lew, he can’t access information about the bar tabs owed by the many smugglers who frequent his joint. Lew has dispatched ships to destroy the jammer in the container near the space taverns. Pilots hired by Elmer will try to stop them.
Steamline (Solo player): 95 squad points. (Must have two ships).
Argy’s (AI): 135 squad points. (Must have three ships.).
“I’d like a Ramble Blaster, with a cucumber wedge instead of an olive,” the Bith said, wearing a black turtleneck and looking slightly out of place at the remote saloon outside the Aturi Cluster.
“A Ramble Blaster,” said Dans from his left head, annoyed and amused at the same time. “Where do you think you are? At some royal function. A Ramble Blaster is one shot of sloe gin from Coruscant aged in oaken barrels and a jigger of sweet vermouth from Mon Cala, shaken with six ounces of tonic.”
Several patrons at the long, horseshoe-shaped wooden bar, mostly smugglers at varying levels of sobriety, laughed.
“What would you suggest?” the Bith asked meekly.
“Whiskey on the rocks,” Dans’ right head said as he reached for a bottle of cheap booze. “Since the Tavern Wars began everybody has had to make do with less.”
Making do with less is one of the fun parts of running X-Wing missions with 50 or 75 points. A standard 100-point squad list is cool, too, obviously. But at times playing with myriad upgrades, astromechs and elite pilot skills gets cumbersome and confusing. When you’ve only got a few points to spend you have to pick your additions wisely. It also makes each round faster and more focused on the flying.
Below are three of our favorite 50-point lists, one for each faction:
Elmer has hired plutonium rock band Disaster Area to play at Argy’s but the route to the space tavern is blocked with debris. The Argy’s owner needs pilots to blast the debris into oblivion so the band’s spaceship can make it to the venue. The Disaster Area vessel is, of course, large, packed with amps, instruments and the band’s personal stash of spirits. Pilots hired by Lew the Hutt from the Steamline will be trying to destroy the Argy’s ships, just one of the hazards of bar ownership during the Tavern Wars.
“It’s only been done two times,” Elmer said to the smuggler as several drinkers tried subtly to get the space tavern owner’s attention. They needed refills, but knew better than to be too aggressive in asking for them; Elmer served patrons when he was ready. If they were in a hurry they could head down to the busier end of the massive wooden bar at Argy’s where the hired help quickly dispensed beer, booze and cigarettes.
“And both times by Han Solo, I know,” said the smuggler, a cocky young human who had told Elmer his name was Rico and that his YT-1300 was docked at the mini spaceport connected to the tavern. “I can do it. And when I succeed I want half your winnings and an open tab for life.”
Elmer grinned, something the wizened old man rarely did, especially since the Tavern Wars began. He arched his white eyebrows and said: “An open tab for a year – that’s what I’ll pay. That and half the winnings will make you a very rich and very drunk man. Agree to that and I’ll place the bet with the bookie. Lew the Hutt will be happy to take the other side – and to send ships to shoot you down.”
And with that the smuggler had agreed to try to complete the four-square run.
Elmer’s grin grew into a toothy smile.
“You can even pick any pilot in this place to be your wing man. If you both live, I’ll offer your partner a year of free drinks as well.”
Rico finished his beer and placed the mug back on the bar. He turned and saw a growing number of pilots slowly approaching him. Would one of them be brave – or foolish – enough to join him?
Just outside the Aturi Cluster, on the rim of the Hook Nebula, there are two space taverns. The Steamline and Argy’s operate within large space barges. The two hulking vessels can accommodate about 500 drinkers each. The patrons are mostly smugglers, though Rebel and Imperial pilots or shuttle crews looking for a stiff belt and a meal from the joints’ surprisingly good kitchens frequent the operations as well.
Given the remote location keeping the establishments’ beer, ale and booze inventories stocked is a constant problem. For many years The Steamline and Argy’s cooperated and tried to coordinate deliveries from the best smugglers in the galaxy, who were also some of their most enthusiastic regulars. But in 31 ABY – 3308 in the Lothal Calendar – Steamline owner Lew the Hutt and Elmer, the human who runs Argy’s, got into a nasty feud over the annual inter-tavern darts championship. Lew said Elmer used Sullustan ringers to win the coveted Hook Cup, violating an unwritten rule that contestants had to be picked from the six drunkest customers at each respective bar on the day of the competition.
Thus began the Tavern Wars.
The Steamline and Argy’s bosses now compete violently over the delivery of spirits, with each employing pilots to get shipments to their respective watering holes. There has been much death and destruction and, most tragically, a sharp rise in drink prices.