Tie Striker – another underrated ship

When you play a lot of mission scenarios you often end up using ships that don’t seem to get much attention in traditional, 100-point X-Wing tournaments.  For example, we’ve found that Y-Wings are terrific in Tavern Wars missions and feel they should get more action in competitive skirmish play.

Another vessel we really like is the Tie Striker. When you add the Adaptive Ailerons card (at a cost of zero) the Striker becomes very maneuverable and its dial allows it to turn around in a tight space (a 2 K Turn and a right and left Segnor’s Loop at 2). Yes, the Striker only has 4 hull points and no shields. But it gets 3 attack dice and its most expensive pilot, Duchess, has a pilot skill of 8 and costs only 23 points. But as of this writing a Tie Striker doesn’t show up in the top 50 best performing pilots in the latest meta. The Striker is a fun ship to fly and is a decent addition to any 100-point Imperial list.

 

Are Y-Wings underrated?

Since they are yet again available for purchase it’s time to re-examine the Y-Wing. The ship was seen in quite a few competitive squad lists following the Most Wanted expansion pack release in early 2015 but if you look at the breakdown of popular pilots and combinations in the meta these days you won’t find many Ys. That’s too bad because in addition to being a cool looking spacecraft the Y-Wing is a great all-purpose option and one that’s effective in Tavern Wars missions.

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X-Wing Tavern Wars mission: Get the rum

Lew the Hutt, owner of the Steamline space tavern, has a shipment of Scarifian Rum for pickup on a storage container outside the Hook Nebula. A Steamline regular within an overdue bar tab tips off Elmer, owner of Argy’s, about the stash. Pilots hired by both joints rush to the container coordinates for another Tavern Wars clash.

Mission Set Up

Steamline: 125 squad points.

Argy’s: 125 squad points.

The Steamline player places a container token within Range 1 of the edge of the Steamline side of the play area. Each player places two asteroids at Range 2 of the edge of their respective play area sides. Both players set up their ships  within range 1 of their sides on a 3′ by 3′ play area.

The Steamline player has initiative.

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X-Wing miniature repair without glue

Tired of sticky super glue fingers when trying to reattach X-Wing miniatures to the receiver peg? We’ve had more than a few models snap off the receiver peg when running through Tavern Wars missions. It’s a tough galaxy out there, especially when the pilots have had a drink or three.  Super glue, of course, can work to reattach the ships but the fit can be imprecise and often they’ll just snap off again a few rounds later. Now we use removable mounting putty, that sticky stuff used to hang posters and pictures to avoid pounding nails into walls.

For small ships cut off a piece a little smaller than a dime, roll it into a ball, then flatten it onto the hull bottom. Simply stick the peg into the adhesive and adjust as needed. It also worked to reattach the Millennium Falcon to the receiver peg, using the same method but with a chunk of adhesive about the size of a nickel.