Lew the Hutt watched as Bake Travnor, drink in hand, slowly climbed the steps to the Steamline Tavern’s office, from which the enormous green gastropod could oversee operations in his joint.
Bake entered Lew’s domain and stood in his boss’s presence, sipping his Corellian Whiskey on the rocks.
“It’s all set Travnor. The dogfight will be two days from now.”
The pilot nodded. Bake was the leader of Whiskey Squadron, hired by Lew to fight the Tavern Wars against pirates and mercenaries employed by Elmer, owner of Argy’s Space Tavern. Both the Steamline and Argy’s are housed in space barges located just outside the Aturi Cluster.
Lew had placed an enormous bet with Elmer – that one of his pilots could beat Elmer’s best in a space dogfight. Bake would represent the Steamline and he had chosen, much to Lew’s annoyance, to fly a T-65 X-Wing.
“You know Elmer’s guy will be flying something fancier and faster, right?”
“I’m most comfortable in the old snubfighter. Best to stick with what you know, Lew,” Bake answered as he finished the last of his drink.
Lew laughed as he assessed his employee – well into late middle age with grey hair and a close-cropped white beard. But something about Bake’s cocky blue-eyed stare always gave the Hutt confidence.
“Win this Travnor and I’ll give you more than enough credits to pay off your gambling debts,” the Hutt said.
Continue reading “An X-Wing dogfight”
(Updated squad point totals for Second Edition)
Elmer, owner of Argy’s space tavern, has deployed a communications jammer that has disrupted all signals to the Steamline Tavern. The Steamline is owned by Elmer’s rival in the Tavern Wars, Lew the Hutt. Now the Steamline’s juke box won’t work and, most annoyingly for Lew, he can’t access information about the bar tabs owed by the many smugglers who frequent his joint. Lew has dispatched ships to destroy the jammer in the container near the space taverns. Pilots hired by Elmer will try to stop them.
Steamline (Solo player): 95 squad points. (Must have two ships).
Argy’s (AI): 135 squad points. (Must have three ships.).
Continue reading “X-Wing solo mission: Blast the jammer”
Lew the Hutt, owner of the Steamline space tavern, has a shipment of Scarifian Rum for pickup on a storage container outside the Hook Nebula. A Steamline regular within an overdue bar tab tips off Elmer, owner of Argy’s, about the stash. Pilots hired by both joints rush to the container coordinates for another Tavern Wars clash.
Mission Set Up
Steamline: 125 squad points.
Argy’s: 125 squad points.
The Steamline player places a container token within Range 1 of the edge of the Steamline side of the play area. Each player places two asteroids at Range 2 of the edge of their respective play area sides. Both players set up their ships within range 1 of their sides on a 3′ by 3′ play area.
The Steamline player has initiative.
Continue reading “X-Wing Tavern Wars mission: Get the rum”
The X-Wing missions in Tavern Wars are designed to be played quickly:
Round time is 50 minutes, to be played on a 3′ by 3′ battle mat.
For a two-player skirmish each person picks either Argy’s or The Steamline to represent. Squads are 150 (Second Edition) points a side, depending on mission specifics.
Argy’s players may use Force abilities, and pilots but Steamline players cannot. Steamline players may use Whiskey Squadron special rules.
For solo play, pick a 125-point squadron. The AI gets a 150-point squadron. (This usually means the live person gets 2 ships while the AI plays with 3).
There’s no prohibition against having squad lists made up of ships from different factions, though generally players stick to one.
Minimum of 2 obstacles, maximum of 4, depending on player preference or mission specifics.
The winner: A) Destroys all enemy ships. B) Completes the mission objective. C) Destroys the most points by the end of the round if neither A nor B is accomplished.