Bake Travnor, the grey-bearded leader of Whiskey Squadron, reluctantly reached inside his jacket pocket and pulled out his glasses. As soon as he put them on several smugglers at the Steamline Space Tavern chuckled.
“Laugh all you want,” Bake said as he motioned for a fresh drink – whiskey on the rocks. “If I’m going to get Lew the Hutt’s Whyren’s Reserve delivered here I’ve got to learn to fly a K-Wing.”
When Travnor’s refill arrived he resumed studying the flight manual for the assault starfighter. In his many years as a Rebel and New Republic pilot the fifty-something Travnor had flown X-Wings, A-Wings and Y-Wings but had always avoided the bulky K-Wing.
Now Lew, the Steamline owner, had secured 10 cases of Whyren’s, the rare Correllian Whiskey. He’d also rented a K-Wing that he’d charged Travnor with flying to deliver his expensive stash. Unfortunately for Travnor Lew had spent so much on the whiskey and starfighter rental he had no money to pay for any other vessels. Travnor would have to pick up the booze and make it back on his own, knowing full well that Lew’s rival in the Tavern Wars, Elmer the Argy’s space tavern owner, would be sending ships to shoot him down.
“Oh well,” Bake said as he finished his drink. “For Whyren’s, it’s worth the risk.”
Mission Set Up
(Points updated for Second Edition)
Steamline: 55 squad points to build out one K-Wing.
Argy’s: 125 squad points on any combination of small ships.
The Steamline player places the K-Wing within Range 1 anywhere on his or her side of the 3’ by 3’ gaming area. The Argy’s player places vessels within Range 1 on the opposite side. The Argy’s player places four asteroids anywhere on the play area, so long as they are outside Range 1 of the edge of the mat and outside Range 1 of another asteroid and not within range 1 of the Steamline ships.
Steamline victory: Destroy all Argy’s vessels or survive until the end of the 50-minute round.
Argy’s victory: Destroy the K-Wing.
The Steamline player uses Whiskey Squadron special rules. Whiskey Squadron pilots are pretty relaxed, as they’ve often come straight from the Steamline. This helps them during evasive maneuvers. Players who choose to fly missions under the Whisky Squadron banner may, before each defense roll, roll one defense dice. If it comes up as an evade the player may add one extra defense dice to the subsequent defense roll.